Saw a gif of it on twitter, instantly downloaded it.
I don't usually like pixel art work but the mix of smash-inspired attacks and having to beat the crap out of dust bunnies to get paid was too cool to pass off.
I spent a lot of time combo'ing the dust bunnies that I must have heard the *shrieks* so many times. Everything is very satisfying to pull off especially the helicopter (Up-Air Charged)
I will say one thing tho, I tried it on my 3rd-Party Switch Controller and it didn't register. The controller is fine cause I've played other games with it on PC and I checked if it was registering in Unity.
This one is in the collection for sure, excited to see what comes next :3
It's coming out marvelously! The only thing I can think could be improved on would be platform drop down mechanic.
in such a fast pace and fluid game, having to have to hold down on a thin platform for a second it takes away from the flow that the game has to offer. Something like down+jump command I think would work nicely for situations like where you would need to drop down quickly.
Other then that It is really fun and fluid to play! the animations are absolutely adorable all the movement options you have make it extremely satisfying to play around with when experimenting the her moveset. I can't wait to see it finished!
I'd say the game is shaping up nicely! The spritework is gorgeous, and the gameplay is pretty fun, though I think I might need more time to properly evaluate it!
First of all I would like to say, your game has an amazing gamefeel with beautiful and fluid animations and a great use of hitbox and physical interaction and it is very, very fun to play.
I think the jump physics a bit too floaty... understands that a very air based game and i love it, but it would be nice if you made her jump more faster and with more inertia but maintaining yout duration and altitude.
The animation of spinning the broom in the air (https://twitter.com/i/status/1200581849678045184) It's a lot of fun to perform, it's my favorite. but think the input to perform its a little complicated at first, when I played the second time I realized that I can not hold "->" to execute it, but it makes air control a little difficult. I understand how it works, but I think you could make an easier input for it.
I think the dash jump could be more fluid, like in Megaman X, Zero, ZX etc. maybe could have a different animation for double jump, like she doing a little spin in the air. the enemies could have a health bar for better indicate to the player how much is left to be defeated.
For last, I think it would be interesting to add a hit when the character slides in the ground while sweeping, maybe executable after the dash or after the slide. and maybe the hit down in the air would throw the enemy down. and would be good support for PS4 control, and option to map any keyboard / control button to the actions you want.
I loved the music, I think the choice of Lo-fi / Chilloute combines well, and that other genres like Jazz and Bossa Nova combine as well too. I've been following your project for a while, and I really like what I played, good work and keep it up.
I just finished the demo, the game is amazing and has a lot of potential, the animation is fluid and blends well with the almost frantic action of the gameplay itself, overall it's fun and challenging in certain parts. I hope new updates.
An incredibly polished game as of this comment. Charming graphics, addictive, easy-to-learn gameplay that gives a lot of freedom to the user and shows depth. Has the makings of a fantastic game.
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First game downloaded from here, first game I loved. :D
Absolutely lovely game AwO. I'l be keeping an eye out! In the meantime, here's a showcase video :3
perfect!
Saw a gif of it on twitter, instantly downloaded it.
I don't usually like pixel art work but the mix of smash-inspired attacks and having to beat the crap out of dust bunnies to get paid was too cool to pass off.
I spent a lot of time combo'ing the dust bunnies that I must have heard the *shrieks* so many times. Everything is very satisfying to pull off especially the helicopter (Up-Air Charged)
I will say one thing tho, I tried it on my 3rd-Party Switch Controller and it didn't register. The controller is fine cause I've played other games with it on PC and I checked if it was registering in Unity.
This one is in the collection for sure, excited to see what comes next :3
Made a video
It's coming out marvelously! The only thing I can think could be improved on would be platform drop down mechanic.
in such a fast pace and fluid game, having to have to hold down on a thin platform for a second it takes away from the flow that the game has to offer. Something like down+jump command I think would work nicely for situations like where you would need to drop down quickly.
Other then that It is really fun and fluid to play! the animations are absolutely adorable all the movement options you have make it extremely satisfying to play around with when experimenting the her moveset. I can't wait to see it finished!
Finally got a chance to play it.
I'd say the game is shaping up nicely! The spritework is gorgeous, and the gameplay is pretty fun, though I think I might need more time to properly evaluate it!
First of all I would like to say, your game has an amazing gamefeel with beautiful and fluid animations and a great use of hitbox and physical interaction and it is very, very fun to play.
I think the jump physics a bit too floaty...
understands that a very air based game and i love it, but it would be nice
if you made her jump more faster and with more inertia
but maintaining yout duration and altitude.
The animation of spinning the broom in the air (https://twitter.com/i/status/1200581849678045184)
It's a lot of fun to perform, it's my favorite. but think the input to perform its a little complicated at first, when I played the second time I realized that I can not hold "->" to execute it, but it makes air control a little difficult.
I understand how it works, but I think you could make an easier input for it.
I think the dash jump could be more fluid, like in Megaman X, Zero, ZX etc.
maybe could have a different animation for double jump, like she doing a little spin in the air. the enemies could have a health bar for better indicate to the player how much is left to be defeated.
For last, I think it would be interesting to add a hit when the character slides in the ground while sweeping, maybe executable after the dash or after the slide. and maybe the hit down in the air would throw the enemy down. and would be good support for PS4 control, and option to map any keyboard / control button to the actions you want.
I loved the music, I think the choice of Lo-fi / Chilloute combines well, and that other genres like Jazz and Bossa Nova combine as well too. I've been following your project for a while, and I really like what I played, good work and keep it up.
Thank you for the feedback! :)
It's a fun game, perfect if you wish to enjoy yourself a few moments, would gladly recommend to more people to try it out!
Pros: cat maid
Cons: it's just one cat
Thank you! lol at the con
I just finished the demo, the game is amazing and has a lot of potential, the animation is fluid and blends well with the almost frantic action of the gameplay itself, overall it's fun and challenging in certain parts.
I hope new updates.
Thank you! :D
great game dude!
thanks! :)
An incredibly polished game as of this comment. Charming graphics, addictive, easy-to-learn gameplay that gives a lot of freedom to the user and shows depth. Has the makings of a fantastic game.
It is also incredibly cute!
Thank you! :D
loving this, especially the combos, real awesome game play
thanks man :)